Second Life! Well, complex thing it is. First off, it can be first person, but also third person. Kind of an MMORG, in that you can find people playing MMORG type games or war games, role playing and the like, but that is not what it is itself. Best to think of it as a platform, with no point or aim other than to carry whatever people choose to make or do on it. Which is a lot, almost anything really. There is a large amount of purely social and entertainment activity, low quality fluff, incredibly beautiful builds, serious emerging art and artists, people living out fashionista fantasies, live music and DJs, a few companies and a lot of universities. So.. wide ranging! And everyone is meant to be over 18. Actually the average age is meant to be around 40, and gender balance around 50/50*, making it unlike most other online spaces! It’s a lot of fun. Most of my work is for educational/training use, which is the key area it has become a proven media for so far. Everything else apart from social activity is still being worked out. Oh and it has an internal economy worth over over 1.5 million USD per day at present O.o That’s just the virtual goods, my kind of work isn’t included in that figure.
Mostly it’s like this bizarre mixture of fantasy, middle class apsiration, Temptation Island, ArchiCAD and being a student at university whilst simultaneously taking part in a really inventive and utterly incomprehensible piece of Situationist theatre in a very unusual and exciting art gallery containing both sublime and mundane works, all whilst wearing pyjamas.
Kinda <.<
* on a binary assumption
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now i understand! thanks